Publication
International
2024
Lee, C. H., Lee, J., Kim, D., Kim, I., & Song, H. (2024). Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization. Computers in Human Behavior, 156, 108236. [link]
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2024). Virtual Agents in DTx: Focusing on Usability and Therapeutic Effectiveness. Electronics, 13(1), 14. [link]
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2024). Deep breathing in your hands: designing and assessing a DTx mobile app. Frontiers in Digital Health, 6, 1287340. [link]
2023
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2023). Virtual Agents in DTx: Focusing on Usability and Therapeutic Effectiveness. Electronics, 13(1), 14. [link]
So, J., Shim, M., & Song, H. (2023). Diffusion of Covid-19 Misinformation: Mechanisms for Threat-and Efficacy-Related Misinformation Diffusion. Available at SSRN 4372713. [link]
Kim, T., & Song, H. (2023). Communicating the limitations of AI: the effect of message framing and ownership on trust in artificial intelligence. International Journal of Human–Computer Interaction, 39(4), 790-800. [link]
Jinyoung Yoo, J., Choi, S., & Song, H. (2023). Effect of brand prominence on fashion advertising images on Instagram: a computational analysis. International Journal of Advertising, 42(2), 384-407. [link]
Kim, J., Song, H., Merrill Jr, K., Kim, T., & Kim, J. (2023). Human-Machine Communication in Healthcare. The SAGE Handbook of Human-Machine Communication, 507-515.
Kim, T., & Song, H. (2023). “I Believe AI Can Learn from the Error. Or Can It Not?”: The Effects of Implicit Theories on Trust Repair of the Intelligent Agent. International Journal of Social Robotics, 15(1), 115-128. [link]
Song, H., So, J., Shim, M., Kim, J., Kim, E., & Lee, K. (2023). What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty. Computers in Human Behavior, 138, 107439. [link]
Kim, T., & Song, H. (2023). “I Believe AI Can Learn from the Error. Or Can It Not?”: The Effects of Implicit Theories on Trust Repair of the Intelligent Agent. International Journal of Social Robotics, 15(1), 115-128. [link]
Kim, T., & Song, H. (2023). Communicating the limitations of AI: the effect of message framing and ownership on trust in artificial intelligence. International Journal of Human–Computer Interaction, 39(4), 790-800. [link]
Kim, D., Yeon, J., Kim, J. H., Kim, M., Song, Y., & Lee, D. (2023). Different effects of working hour reduction on labor-intensive and knowledge-intensive industries in the era of artificial intelligence: a meta-frontier approach. Applied Economics, 55(21), 2493-2504. [link]
Song, H., So, J., Shim, M., Kim, J., Kim, E., & Lee, K. (2023). What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty. Computers in Human Behavior, 138, 107439. [link]
2022
Kim, D., Park, C., Kim, E., Han, J., & Song, H. (2022). Social sharing of emotion during the COVID-19 pandemic. Cyberpsychology, Behavior, and Social Networking, 25(6), 369-376. [link]
Lee, S., Yun, J., Lee, S., Song, Y., & Song, H. (2022, April). Will AI Image Synthesis Technology Help Constructivist Education at The Online Art Museum?. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-7). [link]
Yang, M., Lee, K., Kim, E., Song, Y., Lee, S., Kang, J., Han, J., Song, H., & Kim, T. (2022). Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-21. [link]
Kim, J., Song, H., Merrill Jr, K., Jung, Y., & Kwon, R. J. (2022). If you quit smoking, this could happen to you: Investigating framing and modeling effects in an anti-smoking serious game. International Journal of Human–Computer Interaction, 38(8), 730-741. [link]
Kang, J., Kim, J., Kim, T., Song, H., & Han, J. (2022). Experiencing stress during COVID-19: A computational analysis of stressors and emotional responses to stress. Cyberpsychology, Behavior, and Social Networking, 25(9), 561-570. [link]
Adachi, R., Cramer, E. M., & Song, H. (2022). Using virtual reality for tourism marketing: A mediating role of self-presence. The Social Science Journal, 59(4), 657-670. [link]
2021
Song, H., Kim, J., Nguyen, T. P., Lee, K. M., & Park, N. (2021). Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence. International Journal of Advertising, 40(7), 1096-1114. [link]
Kim, T., & Song, H. (2021). How should intelligent agents apologize to restore trust? Interaction effects between anthropomorphism and apology attribution on trust repair. Telematics and Informatics, 61, 101595. [link]
Song, H., Kim, T., Kim, J., Ahn, D., & Kang, Y. (2021). Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness. Automation in Construction, 122, 103506. [link]
Song, H., Park, S., Kim, H., Jo, S., Lee, J. I., Han, S. J., ... & Lee, J. Y. (2021). Is anxiety-inducing VR experienced differently depending on personality? The mediating role of presence. IEEE Access, 9, 42161-42168. [link]
Sarfo, C. A., & Song, H. (2021). E-commerce adoption within SME's in Ghana, a tool for growth?. International Journal of Electronic Business, 16(1), 32-51. [link]
2020
Kim, J., & Song, H. (Eds.). (2020). Technology and health: Promoting Attitude and behavior change. Academic Press.
Kim, J., Song, H., Merrill Jr, K., Jung, Y., & Kwon, R. J. (2020). Using serious games for antismoking health campaigns: experimental study. JMIR Serious Games, 8(4), e18528. [link]
Kim, H. J., & Song, H. (2020). Effort justification for fun activities?: The effect of location-based mobile coupons using games. Journal of Retailing and Consumer Services, 54, 102029. [link]
Adachi, R., Cramer, E. M., & Song, H. (2022). Using virtual reality for tourism marketing: A mediating role of self-presence. The Social Science Journal, 59(4), 657-670. [link]
Kim, J., Merrill Jr, K., & Song, H. (2020). Probing with Pokémon: Feeling of presence and sense of community belonging. The Social Science Journal, 57(1), 72-84. [link]
Domestic
2023
송하연, & 이충헌. (2023). 노년층의 디지털 역량을 고려한 UI/UX 디자인 및 기술 개발. OSIA Standards & Technology Review Journal, 36(1), 3-6. [link]
백혜진, 김자림, 심민선, 이혜규, 임인재, 유우현, 김현석, 박동진, 안순태, 박노일, 정지연, 송하연, 이충헌, 소지연, & 송혜현. (2023). 헬스 커뮤니케이션 메시지: 이론과 전망. 지금. [link]
2021
송하연, 유진영, 김지은, & 김태년. (2021). 글로벌 패션 브랜드의 인스타그램 광고 이미지 특성 분석: 페이스북과의 비교를 통하여. 소비문화연구, 24(3), 59-73. [link]
2020
Song, H. Y., Kim, J. E., & Kim, T. N. (2020). Artificial intelligence and health communication. Journal of Communication Research, 57(3), 196-238.