Publication
International
2024
Yoo, H., Kim, S., Song, H., Kim, H., Yoo, J., & Choi, S. (2024). Who Made This Video? Computational Analysis on Travel-Related YouTube Videos for Comparison between User- and Professionally Generated Content. The 74th Annual International Communication Association Conference, Queensland, Australia.
Kim, J., & Song, H. (2024). How Should Voice Agents Give Empathic Feedback? Investigating Effects of Task Outcomes and Vocal Cues. The 74th Annual International Communication Association Conference, Queensland, Australia.
Wu, Y., Kwon, H., Choi, I., Kim, J., & Song, H. (2024). Beyond the Initial Impression: The Gradual Impacts of Personal Self-Disclosure and Social Media on Building Long-Term Relationships with Virtual Agents for Health Management. The 74th Annual International Communication Association Conference, Queensland, Australia.
Kim, D., Lee, Y., Lee, J., Lee, K., Park, N., Lee, J., & Song, H. (2024). Using Random Rewards to Promote Motivation for Goal-Based Smartphone Applications. The 74th Annual International Communication Association Conference, Queensland, Australia.
Kim, D., Lee, Y., Kim, Y., & Song, H. (2024). How Should the Voice Agent Deliver the Message? The Effect of Message Framing in Autonomous Driving Situations. The 74th Annual International Communication Association Conference, Queensland, Australia.
Lee, C. H., Lee, J., Kim, D., Kim, I., & Song, H. (2024). Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization. Computers in Human Behavior, 156, 108236. [link]
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2024). Virtual Agents in DTx: Focusing on Usability and Therapeutic Effectiveness. Electronics, 13(1), 14. [link]
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2024). Deep breathing in your hands: designing and assessing a DTx mobile app. Frontiers in Digital Health, 6, 1287340. [link]
2023
Jeong, H., Yoo, J. H., Goh, M., & Song, H. (2023). Virtual Agents in DTx: Focusing on Usability and Therapeutic Effectiveness. Electronics, 13(1), 14. [link]
Kim, J., Kang, J., Kim, T., Song, H., & Han, J. (2023, March). AlphaDAPR: An AI-based Explainable Expert Support System for Art Therapy. In Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 19-31). [link]
So, J., Shim, M., & Song, H. (2023). Diffusion of Covid-19 Misinformation: Mechanisms for Threat-and Efficacy-Related Misinformation Diffusion. Available at SSRN 4372713. [link]
Kim, T., & Song, H. (2023). Communicating the limitations of AI: the effect of message framing and ownership on trust in artificial intelligence. International Journal of Human–Computer Interaction, 39(4), 790-800. [link]
Jinyoung Yoo, J., Choi, S., & Song, H. (2023). Effect of brand prominence on fashion advertising images on Instagram: a computational analysis. International Journal of Advertising, 42(2), 384-407. [link]
Kim, J., Song, H., Merrill Jr, K., Kim, T., & Kim, J. (2023). Human-Machine Communication in Healthcare. The SAGE Handbook of Human-Machine Communication, 507-515.
Kim, T., & Song, H. (2023). “I Believe AI Can Learn from the Error. Or Can It Not?”: The Effects of Implicit Theories on Trust Repair of the Intelligent Agent. International Journal of Social Robotics, 15(1), 115-128. [link]
Song, H., So, J., Shim, M., Kim, J., Kim, E., & Lee, K. (2023). What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty. Computers in Human Behavior, 138, 107439. [link]
Kim, T., & Song, H. (2023). “I Believe AI Can Learn from the Error. Or Can It Not?”: The Effects of Implicit Theories on Trust Repair of the Intelligent Agent. International Journal of Social Robotics, 15(1), 115-128. [link]
Kim, T., & Song, H. (2023). Communicating the limitations of AI: the effect of message framing and ownership on trust in artificial intelligence. International Journal of Human–Computer Interaction, 39(4), 790-800. [link]
Kim, D., Yeon, J., Kim, J. H., Kim, M., Song, Y., & Lee, D. (2023). Different effects of working hour reduction on labor-intensive and knowledge-intensive industries in the era of artificial intelligence: a meta-frontier approach. Applied Economics, 55(21), 2493-2504. [link]
Song, H., So, J., Shim, M., Kim, J., Kim, E., & Lee, K. (2023). What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty. Computers in Human Behavior, 138, 107439. [link]
2022
Kim, D., Park, C., Kim, E., Han, J., & Song, H. (2022). Social sharing of emotion during the COVID-19 pandemic. Cyberpsychology, Behavior, and Social Networking, 25(6), 369-376. [link]
Kim, D., Hwang, Y., Wu, Y., & Song, H. (2022). Coping with Stress during the COVID-19: Social Support through Social Media. The 72nd Annual International Communication Association Conference, Paris, France.
Lee, S., Yun, J., Lee, S., Song, Y., & Song, H. (2022, April). Will AI Image Synthesis Technology Help Constructivist Education at The Online Art Museum?. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-7). [link]
Kim, T., Song, Y., Kim, D., Song, H., Trust and anthropomorphism in autonomous vehicle agent. Extended Abstract of the ICA 2022 Conference, 2022
Yang, M., Lee, K., Kim, E., Song, Y., Lee, S., Kang, J., Han, J., Song, H., & Kim, T. (2022). Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-21. [link]
Kim, J., Song, H., Merrill Jr, K., Jung, Y., & Kwon, R. J. (2022). If you quit smoking, this could happen to you: Investigating framing and modeling effects in an anti-smoking serious game. International Journal of Human–Computer Interaction, 38(8), 730-741. [link]
Kang, J., Kim, J., Kim, T., Song, H., & Han, J. (2022). Experiencing stress during COVID-19: A computational analysis of stressors and emotional responses to stress. Cyberpsychology, Behavior, and Social Networking, 25(9), 561-570. [link]
Jeong, H., Yoo, J. H., & Song, H. (2022, October). Virtual agents with augmented reality in digital healthcare. In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC) (pp. 2016-2021). IEEE.
Adachi, R., Cramer, E. M., & Song, H. (2022). Using virtual reality for tourism marketing: A mediating role of self-presence. The Social Science Journal, 59(4), 657-670. [link]
2021
Song, H., Kim, J., Nguyen, T. P., Lee, K. M., & Park, N. (2021). Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence. International Journal of Advertising, 40(7), 1096-1114. [link]
Kim, T., & Song, H. (2021). How should intelligent agents apologize to restore trust? Interaction effects between anthropomorphism and apology attribution on trust repair. Telematics and Informatics, 61, 101595. [link]
Song, H., Kim, T., Kim, J., Ahn, D., & Kang, Y. (2021). Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness. Automation in Construction, 122, 103506. [link]
Song, H., Park, S., Kim, H., Jo, S., Lee, J. I., Han, S. J., ... & Lee, J. Y. (2021). Is anxiety-inducing VR experienced differently depending on personality? The mediating role of presence. IEEE Access, 9, 42161-42168. [link]
Sarfo, C. A., & Song, H. (2021). E-commerce adoption within SME's in Ghana, a tool for growth?. International Journal of Electronic Business, 16(1), 32-51. [link]
Kim, J., Sah, Y. J., & Song, H. (2021, January). Agreeableness of a Virtual Agent: Effects of Reciprocity and Need for Help. In 2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM) (pp. 1-6). IEEE. [link]
2020
Kim, J., & Song, H. (Eds.). (2020). Technology and health: Promoting Attitude and behavior change. Academic Press.
Kim, J., Song, H., Merrill Jr, K., Jung, Y., & Kwon, R. J. (2020). Using serious games for antismoking health campaigns: experimental study. JMIR Serious Games, 8(4), e18528. [link]
Kim, H. J., & Song, H. (2020). Effort justification for fun activities?: The effect of location-based mobile coupons using games. Journal of Retailing and Consumer Services, 54, 102029. [link]
Kim, J., Kim, W., Nam, J., & Song, H. (2020, April). " I can feel your empathic voice": effects of nonverbal vocal cues in voice user interface. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8). [link]
Kim, T., & Song, H. (2020, April). The Effect of Message Framing and Timing on the Acceptance of Artificial Intelligence's Suggestion. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8). [link]
Adachi, R., Cramer, E. M., & Song, H. (2022). Using virtual reality for tourism marketing: A mediating role of self-presence. The Social Science Journal, 59(4), 657-670. [link]
Kim, J., Merrill Jr, K., & Song, H. (2020). Probing with Pokémon: Feeling of presence and sense of community belonging. The Social Science Journal, 57(1), 72-84. [link]
Domestic
2024
이충헌, 이정우, 송하연, 박남기, 한보석, & 이관민. (2024). Persuasive Conversational Agent for Car Sales. 한국감성과학회 국제학술대회 (ICES), 2024(1), 188-189. [link]
2023
송하연, & 이충헌. (2023). 노년층의 디지털 역량을 고려한 UI/UX 디자인 및 기술 개발. OSIA Standards & Technology Review Journal, 36(1), 3-6. [link]
백혜진, 김자림, 심민선, 이혜규, 임인재, 유우현, 김현석, 박동진, 안순태, 박노일, 정지연, 송하연, 이충헌, 소지연, & 송혜현. (2023). 헬스 커뮤니케이션 메시지: 이론과 전망. 지금. [link]
2021
송하연, 유진영, 김지은, & 김태년. (2021). 글로벌 패션 브랜드의 인스타그램 광고 이미지 특성 분석: 페이스북과의 비교를 통하여. 소비문화연구, 24(3), 59-73. [link]
김예린, 김은지, 김도하, & 김장현. (2021). Using Securitization Theory and Big Data for Korean Security Analysis. Proceedings of 2021 KSII Spring Conferences, 22(1), 217-218.
2020
Song, H. Y., Kim, J. E., & Kim, T. N. (2020). Artificial intelligence and health communication. Journal of Communication Research, 57(3), 196-238.
김태년, 허유정, & 구일모. (2020). 자율주행 차량 내 콘텐츠 이용 방식과 상황의 위급성에 따른 정보 제공 방식 제안. 한국 HCI 학회 학술대회, 713-718.